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- Sebbe typing,
-
- <> those levels that will use the same monsters etc.
-
- <I think we can have an independant palette for all sprites in the game
- <if it is needed, but just remember that using a different palette on
- <each level means some textures will not be interchangable, unless you
- <replace 'groups' of colour (i.e. replace all the browns with greens)
- <which would let you re-use texture, but they would look a bit
- <different.
-
- <This is up to the artists of course.
-
- Yep, and therefor some sort of standard pallete could be useful, with
- the the exceptions of maybe som sprites.
-
- <This is up to the artists of course.
-
- <BTW, my friend Phil (he does all the rendered BSS artwork for our
- <adverts & packaging) is currently rendering some weapons for us. The
- <chaingun is almost finished I think...
-
- Cool, looking forward to se a Bm ver with some weapons..
-
- <The animation is excellent. When a knight charges towards you, he
- <draws
-
- I guess you like Quake really much:-)
-
- I must test it some more, probably on my vacation that starts on
- monday..
-
- <I think they have done a fine job, but the fact they have written it
- <almost completely in 'C' shows up clearly in the minimum hardware
-
- Well C isn┤t the most speadiest language, but my pal has told me that
- program assembler is a real pain in the as on pc:s..
-
- Cheers,
-
- Sebbe G
-
-